![After i built lighting, the whole scene went black. When i build the lighting again it goes back to normal, but turns back to black soon after. I have a sky light After i built lighting, the whole scene went black. When i build the lighting again it goes back to normal, but turns back to black soon after. I have a sky light](https://i.redd.it/after-i-built-lighting-the-whole-scene-went-black-when-i-v0-j7quinflnxw81.png?width=1840&format=png&auto=webp&s=e31e29e4e83a3384c661e64c2ce7bac1188fcdb0)
After i built lighting, the whole scene went black. When i build the lighting again it goes back to normal, but turns back to black soon after. I have a sky light
![After i built lighting, the whole scene went black. When i build the lighting again it goes back to normal, but turns back to black soon after. I have a sky light and a directional light. This happens to every static mesh in the scene. I'm very much a noob in ue4 so ... After i built lighting, the whole scene went black. When i build the lighting again it goes back to normal, but turns back to black soon after. I have a sky light and a directional light. This happens to every static mesh in the scene. I'm very much a noob in ue4 so ...](https://preview.redd.it/after-i-built-lighting-the-whole-scene-went-black-when-i-v0-oj3saz5lnxw81.png?width=1721&format=png&auto=webp&s=0d00a5e3c345cbbf99bc84d5a0ff538820721107)
After i built lighting, the whole scene went black. When i build the lighting again it goes back to normal, but turns back to black soon after. I have a sky light and a directional light. This happens to every static mesh in the scene. I'm very much a noob in ue4 so ...
![Anyone know why my actor is black after building with gpu lightmass? I have to check and uncheck overridden light map res to get it back to normal. : r/unrealengine Anyone know why my actor is black after building with gpu lightmass? I have to check and uncheck overridden light map res to get it back to normal. : r/unrealengine](https://i.redd.it/4xngfn16l2w61.png)
Anyone know why my actor is black after building with gpu lightmass? I have to check and uncheck overridden light map res to get it back to normal. : r/unrealengine
![Black rips and triangles in all static meshes after lighting build - Rendering - Epic Developer Community Forums Black rips and triangles in all static meshes after lighting build - Rendering - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/d/c/bdce8a2ed270bbc3872ff8ff38f71d263fe67c10.jpeg)